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Old Mar 13, 2006, 02:59 PM // 14:59   #1
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Default ranger bow interrupts: draw time?

this is something i've noticed in my time playing an interrupter ranger:

there is a substantial delay between each interrupt. to observe this, fire one interrupt arrow then fire another one. there seems to be a ~2 second delay between the firing of one interrupt arrow to the next. i believe the delay is dependent on the bow used. while this is usually not a big problem, it becomes annoying when someone decides to spam spells, since my interrupts simply cannot keep pace.

my question is: is this intentional, or is it an oversight?
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Old Mar 13, 2006, 03:07 PM // 15:07   #2
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It's intentional. A delay was added after firing an interrupt to balance the interrupts.
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Old Mar 13, 2006, 03:13 PM // 15:13   #3
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Well if you could spam interrupts then Interrupt build would be, pretty powerful.
I usually bring one distract and it can be the end of some people, but I think if you spam incendary Arrows and then fire a Distracting shot in between there wont be a delay, but I'm not so sure.
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Old Mar 13, 2006, 03:26 PM // 15:26   #4
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there won't be on the distracting arrow, but there will be a delay on the next arrow fired. the interrupt arrow attacks seems to shift some of the pre-firing delay onto the post-firing delay, so after you shoot an interrupt arrow, you sort of stand there doing nothing for a second or so.

another question: is this delay present on the mesmer interrupts (power block, leech sig, etc)? if not, then they should be.
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Old Mar 14, 2006, 12:13 AM // 00:13   #5
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Quote:
Originally Posted by moriz
another question: is this delay present on the mesmer interrupts (power block, leech sig, etc)? if not, then they should be.
the delay was inserted on purpose because people used it to spike pretty hard:
dual shot, punishing, savage, distracting within a very very short period of time.

so they added an "aftercast" after interrupts.

and yes, mesmer spells (like all spells) have a 0.75sec aftercast. not as long as the ranger-interrupt-aftercast though.
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Old Mar 14, 2006, 02:11 AM // 02:11   #6
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that's very interesting lol. At one time people must have been able to spike so hard. But that time is gone noooo.
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Old Mar 14, 2006, 12:19 PM // 12:19   #7
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Yeah, the spikes were crazy. Like one Ranger with an Order Necro could do 300+ armor ignoring damage + 2 75% damage arrows + 2 low-power arrows + 1 normal arrow with +damage in about 2 seconds.

Forget 3 or 4 Rangers on a spike team. You could spike with 2.
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Old Mar 14, 2006, 08:55 PM // 20:55   #8
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Quote:
Originally Posted by moriz
another question: is this delay present on the mesmer interrupts (power block, leech sig, etc)? if not, then they should be.
Sounds good. Let's also cut the recharge times on mesmer interrupts by two-thirds, reduce the energy costs, let them interrupt anything instead of only spells, and inflict damage even when nothing is interrupted.


Man, you rangers want everything.
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Old Mar 15, 2006, 03:42 AM // 03:42   #9
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Choking gas Oath Shot ftw.
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Old Mar 15, 2006, 11:09 PM // 23:09   #10
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Quote:
Originally Posted by NatalieD
Sounds good. Let's also cut the recharge times on mesmer interrupts by two-thirds, reduce the energy costs, let them interrupt anything instead of only spells, and inflict damage even when nothing is interrupted.


Man, you rangers want everything.
I would love it if my Power Spike/Leak/Cof only cost me 5e and could be cast every 10 seconds and could interrupt anything........

Wow I would use those plus P. Drain and Leech sig to fund it all, I could get off an itnerrupt about every 2 seconds and keep it up forever
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Old Mar 16, 2006, 01:35 AM // 01:35   #11
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Quote:
Originally Posted by NatalieD
Sounds good. Let's also cut the recharge times on mesmer interrupts by two-thirds, reduce the energy costs, let them interrupt anything instead of only spells, and inflict damage even when nothing is interrupted.


Man, you rangers want everything.
Unsure exactly how much sarcasm is here. But this only becomes true when the mesmer has to deliver his interupt through a wand attack with no +energy items or support. (bows are two handed and famously stop the ranger from focus swapping and other energy chicanery)

Seriously, rangers have to deal with many counters which mesmers never need to consider just because their interupts are tied to an attack action. A blinded ranger is interupting no one... a dazed mesmer is still interupting (courtesy of fast cast + .25s cast times before it). The two are comparable, but nowhere near this directly.
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Old Mar 16, 2006, 10:16 PM // 22:16   #12
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not to mention, mesmers never have to worry about line of site, or arrow flight time.

oh yeah, mesmer interrupts are also twice as fast as ranger interrupts without fast casting. with comparable range (who's gonna try to interrupt with a longbow?).
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Old Mar 16, 2006, 11:51 PM // 23:51   #13
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I actually think the interrupts of both classes are fairly well balanced
Mesmer's interrupts cost a lot more than ranger (well not all of them )
Distracting shot disables a SKILL for 20 seconds and does damage, ouch
Mesmer has Power Block, only works for spells, that disables a whole attribute line for 16 seconds, but it costs 3 times what Dist Shot does and PB is elite
A ranger can speed up interrupts using Tiger's (right?) not flight time...for that you need RtW and FW
A ranger has Conc Shot (that one hurts BAD)
A ranger has Incediary that coupled with Tiger's to lock someone down for 8 seconds

Of course a mesmer can make you lose health/energy or gain energy from their interrupts, but the SHORTEST recharge of a mesmer interrupt is 15 seconds, the others are 20, 25, and 45! seconds.

So, ranger interrupts are slower (but disable skills) and are quite spammable, and mesmer interrupts are faster (cause big damage or energy loss) and take longer to recharge...

pretty fair I think, especially now that rangers can't spike for mad dmg in 2 seconds
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Old Mar 23, 2006, 01:23 PM // 13:23   #14
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i just want to be able to MOVE when the aftercast lag is in effect. nothing more annoying than after you fire an interrupt and you stand there like a lame duck for a second or so.
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Old Mar 23, 2006, 05:40 PM // 17:40   #15
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Quote:
Originally Posted by LouAl
A ranger can speed up interrupts using Tiger's (right?)
No, I'm afraid you're wrong. Interrupts are not like ordinary bow attacks, they have their own cast times which stay constant regardless of your attack speed.
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